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Mob City
MOB CITY
Step into the 1920s, an era of speakeasies, smuggling, and syndicates. Manage your crew, bribe officials, and outmaneuver rival gangs in this crime empire management sim

FPS and a Quick Map POC: Blitting Buildings, and NPCs

Posted on November 27, 2023

So, I threw together a quick map proof of concept and some mechanics for populating it with buildings and randomly spawned NPCs. Then I implemented a camera system with zooming, and honestly? It was way easier than I expected. Barely took any code at all. Python’s ability to iterate fast is an absolute game-changer. But,…

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Isometric Projection

Posted on November 20, 2023

To get thst old school early 2000s isometric charm, I’ve been messing around with Pygame to render isometric tiles and buildings in orthographic projection. Isometric, and orthographic projections are ways to represent 3D objects in 2D. Orthographic means no perspective distortion, and isometric is a specific type of orthographic projection where the angles between axes…

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Making My Own Gangsters Strategy and Management Sim

Posted on November 10, 2023

I first picked up a copy of Gangsters: Organized Crime in 1999, and it just clicked. Something about that mix of strategy, management, and the gritty 1920s vibe kept pulling me back every few years. In 2016, I decided to try making my own version. Something that kept the spirit of the original but reworked…

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Recent Posts

  • Combat System v0.1
  • A call to arms! (really just admin stuff)
  • Toggling view modes and unit selection
  • Building occlusion
  • Rendering 120k+ entities
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