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Mob City

About

Welcome!

This site documents the development journey of my game project—a 1920s organized crime deep simulation. Think of it as a mob sim or a gangster sim, where you’re not just running a gang, but watching an entire living world unfold around it. Gangs expand their territory, run illegal businesses like speakeasies, casinos, and smuggling operations, and clash for control over the city’s underground economy.

The goal is to build a large-scale isometric simulation featuring thousands of NPCs and hundreds of cars moving through their daily routines—working jobs, running businesses, managing fronts for illicit operations, and sometimes getting caught up in the darker side of city life.

The world itself is dynamic—businesses rise and fall, storefronts change hands, turf battles shift the balance of power. It’s a city constantly in motion, not by new construction or sprawling growth, but by the people living (and scheming) inside it.

Right now, this site exists to share development progress, document technical challenges and solutions, and capture the evolution of the project as it grows. No polished marketing stuff, just real dev logs and behind-the-scenes looks at building a detailed simulation from scratch.

If you’re into simulating living worlds, game development in Python, or seeing how a custom tech stack powers a large-scale sandbox, you’ll probably enjoy following along.

Thanks for stopping by!

Recent Posts

  • Y-Sorting in Isometric Games
  • Moving to OpenGL: Instance Rendering with ModernGL
  • Rendering with SDL2
  • Non-linear relationship between FPS and frame-to-frame time interval (Δt)
  • Optimizing Rendering by Blitting Visible Entities Only
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