In any isometric game, one of the classic challenges is figuring out how to show what’s behind buildings and more importantly, how the player can interact with anything hidden by a structure. I went with a solution that’s simple to implement and is reminiscent of that early 2000s aesthetic: just remove the floor above and…
Tag: Isometric
Isometric Projection
To get thst old school early 2000s isometric charm, I’ve been messing around with Pygame to render isometric tiles and buildings in orthographic projection. Isometric, and orthographic projections are ways to represent 3D objects in 2D. Orthographic means no perspective distortion, and isometric is a specific type of orthographic projection where the angles between axes…