Skip to content
Menu
Mob City
  • Home
  • Contact
  • About
Mob City

Tag: animation

Animation

Posted on February 14, 2025

Last time I showed a quick POC demonstrating that animating with Pygame and ModernGL works nicely by simply flipping atlas coordinates every n frames. Since then, I’ve been working on turning that approach into a more formal animation framework. But more importantly, I’ve started spending some time in Blender. I’m far from an expert, but…

Continue Reading

Animating pawns (a POC)

Posted on December 27, 2024

I’ve started toying with animation. While it’s not a full-blown animation framework yet, it works as a solid proof of concept. The idea is simple: cycle through images over a period of time to simulate movement. I began by rendering 20 frames of a pawn running in each of the 8 directions used in isometric…

Continue Reading

Recent Posts

  • Building occlusion
  • Rendering 120k+ entities
  • Modular building graphics
  • Lit up mode in night time
  • Night mode (tinting with shaders)
©2025 Mob City