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Tag: animation

Animation

Posted on February 14, 2025

Last time I showed a quick POC demonstrating that animating with Pygame and ModernGL works nicely by simply flipping atlas coordinates every n frames. Since then, I’ve been working on turning that approach into a more formal animation framework. But more importantly, I’ve started spending some time in Blender. I’m far from an expert, but…

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Animating pawns (a POC)

Posted on December 27, 2024

I’ve started toying with animation. While it’s not a full-blown animation framework yet, it works as a solid proof of concept. The idea is simple: cycle through images over a period of time to simulate movement. I began by rendering 20 frames of a pawn running in each of the 8 directions used in isometric…

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Recent Posts

  • Modular building graphics
  • Lit up mode in night time
  • Night mode (tinting with shaders)
  • Traffic system and cars
  • Animation
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